



The Campaign was strong and its opening mission, taking place on D-Day, was an incredible spectacle and suitably grandiose. That being said, there were positives scattered throughout. Rounding off the strange creative decisions, SHG opted for ‘Divisions’ instead of typical Create-a-Class, all of which just pushed players into stronger ones like Airborne and Infantry. In practice, it barely functioned and served to only slow players down between matches. There was also the introduction of Headquarters, a pre-lobby social space that was, on paper, a stellar addition. Who can forget the dumpster fire that was Gustav Cannon, a multiplayer map so bad it’s remembered as a meme. What we got instead was a bland and pretty dull CoD with some standout misfires.
